Prop: Live - Destiny Vex Goblin Cosplay - Design
punishedprops.com
makehuman.org
autodesk.com/products/maya
tamasoft.co.jp/pepakura-en
punishedprops.com/2015/04
Britt started designing her Destiny Vex Goblin cosplay! Vex aren't human shaped, so Britt is using Autodesk's Maya to template armor pieces over a human model. Then, an armor piece is unwrapped in Pepakura Designer to create a paper test template.
Check out PunishedProps for more tutorials!
MakeHuman - for creating a 3D human reference
Autodesk Maya - for modeling the costume
Pepakura Designer - for unwrapping the model into a 2D template
Pepakura information:
Check out PunishedProps for more tutorials!
MakeHuman - for creating a 3D human reference
Autodesk Maya - for modeling the costume
Pepakura Designer - for unwrapping the model into a 2D template
Pepakura information: